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Echo of the Void Notes
Information and release notes for the game, Echo of the Void.
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Project Wrap Up
The final release has been out for the game for a couple weeks now. I haven't received any feedback, bug reports, or questions on it, so...

Ashendal
Jan 22, 20221 min read
Progress Update
I've been steadily progressing through implementing things for this last batch of content. The story companion and all three of the...

Ashendal
Nov 20, 20211 min read


Kushiel the Warden
The storyline companion for the next release. Kushiel is a tank and plays a little differently than the others. Unlike the other tanks,...

Ashendal
Oct 23, 20212 min read
Relics
Since part of this went live before it was meant to due to fixing a progression stopping bug, and I've already gotten an email asking...

Ashendal
Oct 6, 20214 min read
Wrapping up content drop 2
I'm a bit behind where I thought I would be due to a combination of work and my usual struggle to get the maps built the way I want them...

Ashendal
Sep 19, 20211 min read
Progress update
I've got three of the five story exploration maps ready for testing. Cutscenes are in but are first draft, puzzles are in but need...

Ashendal
Aug 20, 20211 min read


The New Area
This batch of content is going to be set in a section of Ardenvale that I didn't let anyone venture into before now. If you still have a...

Ashendal
Aug 6, 20211 min read


Sarcom the Warlock
There are quite a few different types of spellcasters in popular media, but one generally stands out even over a Necromancer. While D&D...

Ashendal
Jul 30, 20213 min read
2.0 is out for all three platforms
I didn't receive any bug reports on the PC version so I pushed out the other two versions. I'd have waited a few more days, but the final...

Ashendal
Jul 19, 20211 min read
Almost finished
I've made it through creating a majority of the content. Like usual I've been hopping between things as I get stuck on how exactly I want...

Ashendal
Jun 26, 20211 min read


Status menu update
I finished with the icon update, unless I missed one or two icons hidden somewhere, and moved to one of the other things that bugged me,...

Ashendal
Jun 4, 20212 min read


Icon Updates
I've spent the past few days of the time I allocated to work on the game, and will be spending a few more, replacing all the icons in the...

Ashendal
May 28, 20212 min read


Tishna the Auramancer
Tishna is the next companion you'll get very early on in the next content drop. She's a unique support, in that she's able to be built to...

Ashendal
May 24, 20213 min read


The Lucky 39 and the tomb challenge
I was already mostly finished with the Lucky 39 before release, but I spent some time getting that cleaned up and finished as well as...

Ashendal
May 15, 20212 min read
Design clarifications and answers to a few questions
I've received a few questions both in email form and from the contact page here asking about why I designed things in certain ways and...

Ashendal
May 9, 20213 min read
The "cheat room" and next update
As I've gotten a couple of requests about it, and I know some people don't want to read a bunch of text, here's the basics. Once you...

Ashendal
May 3, 20214 min read
Scoria and Update 1.1
Last night a VTuber by the name of Scoria showed off a bit of the game. He found it browsing itch.io and decided to showcase it. (which I...

Ashendal
Apr 30, 20212 min read
The "Challenge" fights
As I've finished building and testing all four of the fights, I figured now would be a good time to explain what they'll be like for...

Ashendal
Apr 25, 20212 min read
Testing run is progressing, slowly...
I've gotten through a large portion of the content along the basic track of the game. The majority of it was already tested on a small...

Ashendal
Apr 8, 20212 min read


Crafting through a shop
After some testing of both options I went with the shop interface rather than a conditional check pyramid. This works for most things...

Ashendal
Mar 15, 20211 min read
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