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Void Echo

Information and release notes for Echo of the Void and my other projects.

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Project Wrap Up

The final release has been out for the game for a couple weeks now. I haven't received any feedback, bug reports, or questions on it, so...

Progress Update

I've been steadily progressing through implementing things for this last batch of content. The story companion and all three of the...

Kushiel the Warden

The storyline companion for the next release. Kushiel is a tank and plays a little differently than the others. Unlike the other tanks,...

Relics

Since part of this went live before it was meant to due to fixing a progression stopping bug, and I've already gotten an email asking...

Wrapping up content drop 2

I'm a bit behind where I thought I would be due to a combination of work and my usual struggle to get the maps built the way I want them...

Progress update

I've got three of the five story exploration maps ready for testing. Cutscenes are in but are first draft, puzzles are in but need...

The New Area

This batch of content is going to be set in a section of Ardenvale that I didn't let anyone venture into before now. If you still have a...

Sarcom the Warlock

There are quite a few different types of spellcasters in popular media, but one generally stands out even over a Necromancer. While D&D...

2.0 is out for all three platforms

I didn't receive any bug reports on the PC version so I pushed out the other two versions. I'd have waited a few more days, but the final...

Almost finished

I've made it through creating a majority of the content. Like usual I've been hopping between things as I get stuck on how exactly I want...

Status menu update

I finished with the icon update, unless I missed one or two icons hidden somewhere, and moved to one of the other things that bugged me,...

Icon Updates

I've spent the past few days of the time I allocated to work on the game, and will be spending a few more, replacing all the icons in the...

Tishna the Auramancer

Tishna is the next companion you'll get very early on in the next content drop. She's a unique support, in that she's able to be built to...

The Lucky 39 and the tomb challenge

I was already mostly finished with the Lucky 39 before release, but I spent some time getting that cleaned up and finished as well as...

The "cheat room" and next update

As I've gotten a couple of requests about it, and I know some people don't want to read a bunch of text, here's the basics. Once you...

Scoria and Update 1.1

Last night a VTuber by the name of Scoria showed off a bit of the game. He found it browsing itch.io and decided to showcase it. (which I...

The "Challenge" fights

As I've finished building and testing all four of the fights, I figured now would be a good time to explain what they'll be like for...

Testing run is progressing, slowly...

I've gotten through a large portion of the content along the basic track of the game. The majority of it was already tested on a small...

Crafting through a shop

After some testing of both options I went with the shop interface rather than a conditional check pyramid. This works for most things...

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