Project Wrap Up
The final release has been out for the game for a couple weeks now. I haven't received any feedback, bug reports, or questions on it, so...
Information and release notes for Echo of the Void and my other projects.
The final release has been out for the game for a couple weeks now. I haven't received any feedback, bug reports, or questions on it, so...
I've been steadily progressing through implementing things for this last batch of content. The story companion and all three of the...
The storyline companion for the next release. Kushiel is a tank and plays a little differently than the others. Unlike the other tanks,...
Since part of this went live before it was meant to due to fixing a progression stopping bug, and I've already gotten an email asking...
I'm a bit behind where I thought I would be due to a combination of work and my usual struggle to get the maps built the way I want them...
I've got three of the five story exploration maps ready for testing. Cutscenes are in but are first draft, puzzles are in but need...
This batch of content is going to be set in a section of Ardenvale that I didn't let anyone venture into before now. If you still have a...
There are quite a few different types of spellcasters in popular media, but one generally stands out even over a Necromancer. While D&D...
I didn't receive any bug reports on the PC version so I pushed out the other two versions. I'd have waited a few more days, but the final...
I've made it through creating a majority of the content. Like usual I've been hopping between things as I get stuck on how exactly I want...
I finished with the icon update, unless I missed one or two icons hidden somewhere, and moved to one of the other things that bugged me,...
I've spent the past few days of the time I allocated to work on the game, and will be spending a few more, replacing all the icons in the...
Tishna is the next companion you'll get very early on in the next content drop. She's a unique support, in that she's able to be built to...
I was already mostly finished with the Lucky 39 before release, but I spent some time getting that cleaned up and finished as well as...
I've received a few questions both in email form and from the contact page here asking about why I designed things in certain ways and...
As I've gotten a couple of requests about it, and I know some people don't want to read a bunch of text, here's the basics. Once you...
Last night a VTuber by the name of Scoria showed off a bit of the game. He found it browsing itch.io and decided to showcase it. (which I...
As I've finished building and testing all four of the fights, I figured now would be a good time to explain what they'll be like for...
I've gotten through a large portion of the content along the basic track of the game. The majority of it was already tested on a small...
After some testing of both options I went with the shop interface rather than a conditional check pyramid. This works for most things...